With the Town Hall 17 update, Clash of Clans is introducing exciting new features that are set to change the game. This blog will dive into the details of the new Thrower troop, the Firespitter defense, and the Revive spell. Each feature brings unique mechanics and strategies that players can utilize. Let’s break down how each of these elements works and how they can enhance your gameplay. Read more such aarticles on Gamingepicenter.com
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ToggleThe Thrower Troop: A New Addition to Your Army
The Thrower troop is unlocked when you upgrade your barracks to level 18, which is available at Town Hall 16. This troop requires 21 million Elixir and 15 days for the upgrade. Once you unlock the Thrower, you can upgrade it further to enhance its abilities.
Level 1: 2,100 hit points and 200 damage per second (DPS).
Level 2: Requires 21 million Elixir and 14 days; increases hit points by 150 and DPS by 10.
Level 3: Requires 23 million Elixir and 16 days; further enhances hit points and DPS.
With a movement speed of 16 and a housing space of 16, the Thrower is comparable to the Super Bowler, although it has fewer hit points and deals slightly less damage. However, the Thrower is designed to be more reliable as it fires a single shot rather than bouncing through multiple targets.
How to Use the Thrower Effectively
The Thrower functions like a tankier, longer-ranged wizard. It pairs well with healers, making it a great addition to your army. You can utilize it effectively during a Warden walk or support it with high hit point troops like Golems or Yetis.
Another interesting strategy is using the Thrower in a battle blimp. Unlike Super Archers or Super Wizards, which are vulnerable due to their low hit points, the Thrower offers more stability, allowing it to survive giant bombs and mis-timed invisibility spells.
However, on defense, the Thrower may not be the best option. The Ice Golem could provide better utility with its freezing effect and higher hit points.
The Firespitter Defense: New Signature Defense for Town Hall 17
Alongside the new troop, Town Hall 17 introduces the Firespitter defense, which replaces the damage from the Eagle Artillery. When fully upgraded, you will have two Firespitters to defend your base.
Cost: 22.1 million gold and 15 days to build.
Level 2: Requires 23 million gold and 16 days; enhances hit points and damage per second.
The Firespitter is unique as it fires 20 shots over a 2-second period, targeting both ground and air troops. It can hit multiple targets due to its burst firing mechanism, which provides a degree of splash damage.
Strategic Placement of the Firespitter
When positioning the Firespitter, it’s wise to consider its coverage. You can rotate it to cover different angles of your base, but it will not provide complete coverage. Therefore, strategic placement is crucial to maximize its effectiveness against attackers.
The Firespitter can pierce through targets, which means it can hit multiple troops if they are close together. However, it does have a blind spot and may miss shots if the target is fast-moving, making it a bit less reliable than other defenses.
The Helper Hut and Lab Assistant
A new building called the Helper Hut is introduced, which costs 1 million Elixir and has no build time. This hut houses both the Builder’s Apprentice and the Lab Assistant.
The Lab Assistant can shave off upgrade time in your laboratory, allowing for more efficient upgrades. Initially, you can assign the Lab Assistant to any lab upgrade for one hour each day, and he can be upgraded for a total cost of 8,500 gems.
The Revive Spell: A Unique Gameplay Mechanic
The Revive spell, unlocked at Town Hall 15, allows players to bring back fallen heroes during battle. This spell can be upgraded to increase the health of revived heroes, reaching up to 75% health at level 4.
Level 1: 60% health on revival.
Level 2: 65% health.
Level 3: 70% health.
Level 4: 75% health.
What makes the Revive spell interesting is that you can choose which hero to revive, and it has an 8-tile range, so you don’t have to be overly precise. However, the pet assigned to the hero will not re-engage after the revival.
Best Use Cases for the Revive Spell
While reviving heroes can be a powerful strategy, it’s essential to plan for it. For example, using the spell during a Royal Champion walk can be effective, as it allows for continuous attack without losing momentum. However, it may be more beneficial to keep the hero alive using spells like invisibility instead of relying solely on revival.
One of the more creative uses of the Revive spell is to combine it with the Phoenix pet on the Barbarian King. When the King goes down, he can be revived while still absorbing damage, allowing for sustained pressure on the enemy base.
New Thrower Troop, Firespitter Defense & Revive Spell in Clash of Clans Conclusion
The Town Hall 17 update brings a wealth of new features that can significantly impact gameplay. The Thrower troop offers versatility and stability, while the Firespitter defense provides a new strategic layer to base defense. The Helper Hut and Lab Assistant streamline upgrades, and the Revive spell introduces a unique twist that encourages creative strategies.
As players adapt to these changes, it will be exciting to see how they incorporate these new elements into their gameplay. Keep an eye out for more updates and strategies as the Clash of Clans community continues to evolve with these new features
New Thrower Troop, Firespitter Defense & Revive Spell in Clash of Clans FAQs
Q1: What is the Thrower troop in Clash of Clans?
The Thrower is a new troop introduced in the Town Hall 17 update. It is unlocked by upgrading your barracks to level 18 and is designed to offer a longer-range attack with reliable damage output.
Q2: How do I unlock the Thrower troop?
To unlock the Thrower, you need to upgrade your barracks to level 18, which becomes available at Town Hall 16. The upgrade costs 21 million Elixir and takes 15 days.
Q3: What are the stats of the Thrower troop?
At level 1, the Thrower has 2,100 hit points and deals 200 damage per second (DPS). As you upgrade it, its hit points and DPS increase, with level 3 having significantly enhanced stats.
Q4: What is the Firespitter defense?
The Firespitter is a new defense introduced at Town Hall 17 that replaces the Eagle Artillery. It fires multiple shots targeting both ground and air troops, providing splash damage capabilities.
Q5: How do I effectively use the Firespitter defense?
Position the Firespitter strategically to cover key angles of your base. It can hit multiple targets if they are close together but be mindful of its blind spots against fast-moving troops.
Q6: What is the Revive spell?
The Revive spell allows players to bring back fallen heroes during battle. It can be upgraded to increase the health of revived heroes, making it a valuable tool for maintaining offensive momentum.
Q7: How does the Revive spell work?
Upon casting the Revive spell, you can choose which hero to revive within an 8-tile range. The revived hero will return with a percentage of their health based on the spell’s level.
Q8: What are some effective strategies for using the Revive spell?
Use the Revive spell during crucial moments in battle, such as after a Royal Champion walk or when paired with pets like the Phoenix to maximize damage absorption and maintain pressure on enemy defenses.